Saturday, November 14, 2015

Dr Who Experience

Being Dr Who fans pretty much since it re-started in 2005, it was a given that we would visit the experience in Cardiff if we ever came to Europe. Well, here we are, so off we went!

To get to the experience, we conveniently had to walk past Torchwood Tower and the Millennium Centre, both of which have featured in the show multiple times. It was a little surreal to stand exactly where the cast have stood on multiple occasions for Dr Who and Torchwood. As Mr said, 'David Tennant touched this railing'.

Torchwood Tower


Millennium Centre

After admiring the area for a short while, we walked along the bay to the experience itself, which is a rather impressive structure that looks a little like a tent. Outside, on a pole sticking out of the water, is a TARDIS, looking like it is flying off or just about to land. In the entrance to the building are a few models of Daleks, including one made out of Leggo. There is a cafe, are a few costumes and some information posts, and even a Dr Who themed pinball machine. We collect our tickets and join the line to enter the 'Gallifrey Museum', where we will be joined by the 'curator of the museum' who is there to guide us through and show us around. In the waiting area are some artifacts from the museum, including the famous Gallifrean costume Tennant wore back in the day.

The front of the massive building

TARDIS flying out of/into the bay

Entryway Daleks

Leggo Dalek

Entryway Angel


What I am about to write about below is what happens during the interactive part of the tour. If you are planning to visit the experience yourself and don't want this part spoilt, jump ahead to the Exhibit section :)

The Interactive Adventure

Soon enough, it is announced that the curator is ready and we can enter the museum. Unfortunately, pictures are not allowed within the museum, as we are time travellers and taking pictures in there would disrupt the space-time-continuum (or something to that effect). We are all given VIP passes to hang around our necks, and on these is a glowing crystal with powers that will protect us from being harmed by the time-something-or-other. We enter a large room full of smoke and dim lighting, and are given a few moments to admire the pieces on display - the History of the Time War book, what looks like a mini pandora box, and a few other key pieces from Who history. We then watch a short film about the Dr, and his influence on Earth (all from the perspective of him being actually real). We are then treated to a shot of the TARDIS flying through space in 'real time'. But wait... what are those things flying toward the TARDIS? Oh no! They are attacking! The shot is cut off, with the curator announcing very nervously that we will have to return to the foyer and come back in to the museum another time. Just as he finishes saying this, a crack appears in the screen, and the whole thing opens up to reveal a black room full of smoke and weird lights. The curator deems it safe enough to enter, so we go in to find glowing egg things with Gallifrean script on them, hanging from the ceiling on cords.

A screen comes on, and there is the current Dr, Peter Capaldi, demanding to know why we're in his TARDIS, and explaining in his unique, blunt way how he is being attacked and we will need to help him to save ourselves and the universe. We are lead by the curator through a door and into the control room of the TARDIS, where we all stand around the controls. There are joysticks spaced around and the children are encouraged to grab hold of one and to follow the instructions very carefully (there weren't many children there, so of course we grabbed one ourselves!). We watch the screens carefully and follow the Dr's and curators instructions to guide the TARDIS safely to the surface of a planet, yanking the joysticks in the directions necessary as the floor moves and jumps beneath us. Eventually we land safely and exit out the back door of the TARDIS, which no one knew existed until now.

We exit to find ourselves in a dusty, brown room full of old and decrepit Daleks. Thankfully for us they are all dead, as we find out we are on Skaros. We are told we need to find a crystal needed to seal the crack in time/space. We explore the creepy room, careful not to touch the dead Daleks, as we are full of time energy and one touch will wake them all. Eventually we find the crystal, and of course is it sticking out of the biggest Dalek in the room. The curator asks for a child to volunteer to remove the crystal (their hands are the smallest and least likely to touch the Dalek itself), and we successfully acquire the first of three crystals needed. Just as we are being told what to do next, the Daleks start moving. We had woken them up! It was a little creepy to have them all around you talking in their Dalek voices, moving just enough to grab your attention away from whatever you were looking at. We have to huddle around a pressure point on the floor and jump enough to trigger the door to open so we can escape just in time.

Escape. Just in time. Into a room resembling a forest. A dark, smoky, eerie forest. Full of freaking ANGELS. I can tell you right now, it was not just the children who were a little bit genuinely scared in this part. There was just enough light to see around you, but not quite enough to see everything. For example, a space you thought was empty actually has a weeping angel standing in it. Or was it even there before? I don't know! You stumble a little on the tree roots that pop out of the floor, and it is enough to make you check around you again just to make sure nothing moved while your focus was on your feet. You have to weave through and around this section for a good few minutes before we are told there is the second crystal here. So instead of keeping your focus on those creepy-as-hell weeping angle statues, you now have to look around for a glowing blue light to signify the presence of a crystal. Thankfully someone does find it, and we are out of this forest room and into a smaller room. Just for reference, these were the actual real angel props from the episode Blink. Cool, but also very not cool.

This last room is laid out like a junk yard. I'm sure it has significance, but I don't remember what it would be. We search around here and find the last crystal, which makes me a little sad because I know this means the adventure is almost over. We set the crystals in their spots to activate whatever it was that needed activating to save the universe, and suddenly the brick wall next to us turns into a screen. We don 3D glasses and watch another short film of the TARDIS hurtling through space, fending off the alien attackers. They seem to reach out of the screen with their tentacles, trying to latch on to your face, but thankfully the crack is sealed just in time and the screen turns back into an ordinary brick wall. The Dr appears again to congratulate us on successfully saving everything, and off we go, out of the adventure and back into real life.

Overall it was a really fun time. It takes about 45 minutes all up, and if you let yourself get into it, it is a truly great experience.

The Exhibition

After the adventure, we enter the two-level exhibition hall. In here are replicas and originals of props, sets, and costumes the Dr Who universe. Of course the main focus is on the reboot, but there are bits and pieces here and there from classic Who. The ground floor includes TARDIS control rooms, TARDIS boxes, classic Who props and a green-screen where you can have your picture taken in a number of scenes from the show. Many people were choosing a weeping angel filled forest (no thanks!), but we chose 10's TARDIS control room. You purchase a hard copy of the photo, and they send you a digital one as well.

We spent about an hour wandering around the exhibition. It was interesting to see the 'life size' versions of the villains, even if some of them were just as creepy face-to-face as the angels were. I Was particularly interested to see the costumes, most of which were originals. I had no idea that all the women of the show were so slim! I would be hard pressed to get into some of those costumes, and I'm slim myself. Also, the detail that goes into the costumes and props is mind-blowing. With technology today you tend to forget that everything is not CG-ed in, but instead is physically made to look and act a certain way on screen.

Below are some of the pictures we took - I haven't included them all because we took pictures of everything in the exhibition!





























If you are even remotely interested in Dr Who, I would strongly recommend you visit this if you ever get or can make the chance. It is worth it!

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